LocalH has dumped his 'beta' copy of Sonic 3, which is stored on a special re-writable EPROM cartridge. Unfortunately, the ROM is identical to the standard copy of Sonic 3, thus ending years of idle speculation.
Previous screenshots didn't do the game any favours, but these screens actually look quite good. It looks like most of the game is 2D, making use of both the Nintendo DS's screens. The boss levels are 3D, looking reminiscent of Sonic X-treme (a canned Saturn game). Here are the screens, from the Sega FTP site:
A new tool by Esrael lets you view all the special stages from the 'Get Blue Spheres' bonus game in Sonic 1 & Knuckles. Download it here.
Sonic 2 official walkthrough for sale. Go and buy it (see my eBay items). The colour pages are missing, but it's still a good read.
I've released a beta version of HivePal, a pallet editor for Sonic 1 and Sonic 2. It can actually edit any Megadrive ROM, but you'll need to enter pallet addresses manually. Download it here.
It has been 14 years since the first Sonic game was released, on 23rd June 1991. Since then, there have been 30-odd games, five TV series, one hot air balloon and tonnes of merchandise. I'm sure there will be many more to come.
version 1.10 has been released. It's a text editor written by Overlord for various Megadrive games, including all the Sonic games. You can download it from the downloads page, or direct from the SSRG.
on eBay. It's probably the best Megadrive game ever, you should buy it.
Some of you may have heard that Sonic 1 has been ported to the Panasonic VS3 smart phone. You can see a good-quality screenshot of the title screen here, courtesy of some Japanese site. Interestingly, the game has been adapted to the portrait (as opposed to landscape) screen of the phone.
Get the latest version of my pallet convertor here. It's now Windows-based, rather than DOS, and supports many different pallet formats.
I'm selling something on eBay. Buy it please.
I've finally released the June 2005 version of my Sonic 1 disassembly.
- Most of the subroutines are labelled
- Many things have been commented
- This version compiles a lot faster
- Compressed data is automatically decompressed (recompression is not automatic by default because it's very slow)
- Some parts of the ASM are separated into _ANIM, _INC and _MAPS folders
- The compiled ROM is automatically padded to be a "power of 2" in length (i.e. 80000h, 100000h, 2000000h)
IDB, for use with IDA Pro